All networked connections in Dungbeetle use some of the details stored in config.asset.
Use the connection config window whenever you need to change connection settings.
The connection settings is stored in config.asset. Share this with your team.
An IP or Domain that can be used to reach your server.
The network port used to connect to your server.
This key is used by clients connecting to your server, and is mathematically connected with the Private Key. For new projects connecting to a server that has a specific key, use Copy to Clipboard on the Private Key, and use Paste from Clipboard into the Public Key. The fingerprints does not have to match between the public and the private key, but a given Private Key, will always produce the same Public Key.
This key is used by the server to authenticate connecting clients, and decrypting their information. In most cases, leave this field alone. If you already have a server running, you can find the Private Key in ServerPreferences.yaml, next to the server executable.
This password is used by the clients, in addition to the public key, to allow a client to have Reporter privileges.
This password is used by the clients, in addition to the public key, to allow a client to have Developer privileges.
This ID identifies which project a client is working on.